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        <title>🔥💀🔥💀</title>
        <link>https://www.madskullcreations.com/doku.php?id=%F0%9F%94%A5%F0%9F%92%80%F0%9F%94%A5%F0%9F%92%80&amp;rev=1766012991&amp;do=diff</link>
        <description>Well, that worked too. :)</description>
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        <title>about💀</title>
        <link>https://www.madskullcreations.com/doku.php?id=about%F0%9F%92%80&amp;rev=1766012932&amp;do=diff</link>
        <description>Testing utf8-characters in the url. :)

💀🔥💀🔥💀

Woo, web pages of the 90s are back again!</description>
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        <description>Privacy Policy

Last updated: November 14, 2025

This app does not collect any personal information of any kind. It does collect usage statistics when the game is played which is used to help us find bugs and problems with the app. 

All data created by you (the user) is stored locally in your device only, and can be simply erased by clearing the app's data. Doing this also clears your local highscore.</description>
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        <title>carstorm</title>
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        <description>Carstorm!

Follow the traffic! Or.. sorry, don't. At least, please don't crash the car.




----------

This is a classic arcade game or maybe more of a game-n-watch where you drive your car, avoid the meeting traffic! Beat your highscore while waiting for the bus or explain to your kids they have to get 5000 points before they get any candy. This is a nice to have game.</description>
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        <title>company</title>
        <link>https://www.madskullcreations.com/doku.php?id=company&amp;rev=1762132251&amp;do=diff</link>
        <description>Om Madskull Creations

Madskull Creations drivs av Jon Lennryd, jag är en erfaren utvecklare inom främst C#/.NET men även PHP/MySql med mer än 15 år i branschen.

Min Linkedin profil hittar du här - Här kommer du också lättast i kontakt med mig.

Företagsinformation

Madskull Creations AB</description>
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        <title>contact</title>
        <link>https://www.madskullcreations.com/doku.php?id=contact&amp;rev=1762134900&amp;do=diff</link>
        <description>Get in contact

Easiest to get in contact is via linkedin!

My linkedin profile</description>
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        <dc:date>2025-11-03T02:36:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cookies</title>
        <link>https://www.madskullcreations.com/doku.php?id=cookies&amp;rev=1762137391&amp;do=diff</link>
        <description>Cookie usage

This site uses cookies! The site is built using dokuwiki. Below you can see which cookies are present and why they exist.

For more information, please read here: dokuwiki

By using this page you acknowledge this is happening!

DW&lt;hash&gt;

Used for authentication after login. This holds the necessary data to (re)login a previously authenticated user.</description>
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        <title>how♻to🎮play🍌bananastorm💀⎝⎲⟅⥤⇯⁀↬⇝⥁⋙⌁_🟍⚂</title>
        <link>https://www.madskullcreations.com/doku.php?id=how%E2%99%BBto%F0%9F%8E%AEplay%F0%9F%8D%8Cbananastorm%F0%9F%92%80%E2%8E%9D%E2%8E%B2%E2%9F%85%E2%A5%A4%E2%87%AF%E2%81%80%E2%86%AC%E2%87%9D%E2%A5%81%E2%8B%99%E2%8C%81_%F0%9F%9F%8D%E2%9A%82&amp;rev=1766014268&amp;do=diff</link>
        <description>🍌🍌🍌

In braille:
⠏⠇⠁⠽ ⠃⠁⠝⠁⠝⠁ ⠎⠞⠕⠗⠍
Play banana storm</description>
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        <description>This is the privacy policy page for the Lustry Android app.</description>
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        <dc:date>2023-01-17T14:37:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_10</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_10&amp;rev=1673966247&amp;do=diff</link>
        <description>Version 1.0

This is the minimum amount of code for a Monogame window in .NET 6.0. It is just a black window. 

Link to version 1.0 source code

&lt;https://github.com/tornseglare/ShootThemAll/releases/tag/v1.0&gt;

The beauty of nugets

Nugets are the blessing of C# as it makes it so easy to add other people's code to your project!</description>
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        <dc:date>2023-01-17T14:32:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_11</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_11&amp;rev=1673965938&amp;do=diff</link>
        <description>Version 1.1

Loads and displays an image, using the nuget MonoGame.Content.Builder.Task.

Link to source code

&lt;https://github.com/tornseglare/ShootThemAll/releases/tag/v1.1&gt;

Using images in Monogame

All images, fonts (and I think sound files) must be converted to .xnb files before monogame can use them. Usually, you do this in the content builder app, which is manual, tedious and boring when you forget to do it.</description>
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        <dc:date>2023-01-18T09:34:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_12</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_12&amp;rev=1674034440&amp;do=diff</link>
        <description>Version 1.2

Now it's time for drawing some text! Well, that is not so much to talk about, so we are also adding an fps counter and increasing the number of images drawn each loop until the fps drops, just so we can see it happen.

Source code

&lt;https://github.com/tornseglare/ShootThemAll/releases/tag/v1.2&gt;

Let's start with the font</description>
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        <dc:date>2023-01-18T12:07:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_13</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_13&amp;rev=1674043636&amp;do=diff</link>
        <description>Version 1.3

This version concentrate on the alpha and transparency in images and how to use it in our game. 

Source code

&lt;https://github.com/tornseglare/ShootThemAll/releases/tag/v1.3&gt;

Flashing transparency

Changes to the white pixel



We had to change how we create the Pixel so it supports changes in its alpha-channel. First we specify</description>
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        <dc:date>2023-01-19T10:10:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_14</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_14&amp;rev=1674123031&amp;do=diff</link>
        <description>Version 1.4

Let's concentrate on fixing the fullscreen mode and windowed mode in different resolutions this time. 

Please note that to go fullscreen in this demo, you must change two lines in the ShootThemAllGame() constructor. Uncomment the line GoFullScreenWithResolution(720, 400);</description>
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        <dc:date>2023-01-19T11:29:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_15</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_15&amp;rev=1674127769&amp;do=diff</link>
        <description>Version 1.5

This version has lots of new functionality with no specific aim, so let's just present them:

	*  Mipmapping - This helps images scale smoothly with no pixelation by pre-drawing the image at different resolutions.
	*  Maximize FPS - Sometimes a high framerate is the most important factor, so let's try it out.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-01-26T12:40:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_16</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_16&amp;rev=1674736804&amp;do=diff</link>
        <description>Version 1.6

This time we are working with Matrixes to position and rotate sprites. Lots of code from the previous examples has been removed to keep the code base clear and to the point.

Download the source code, compile and run. It should look something like this:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-01-26T12:39:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_17</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_17&amp;rev=1674736767&amp;do=diff</link>
        <description>Version 1.7

This time I decided to understand how to rotate things around a centre as I wanted to achieve the effect of rotating a map in a game. 

Please bear with me as it got a bit messy, but it looks better if you understand how I thought:

	*  RotateSomeSkulls() - This is the 'map', some objects rotating around a centre.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-01-26T13:48:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame_version_18</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame_version_18&amp;rev=1674740900&amp;do=diff</link>
        <description>Version 1.8

This is the final version, where I put together a nice-looking rotating star map with some well-known stars mapped out.

[The background 'star map' is from another project where I coded cloud formations]

Source code

&lt;https://github.com/tornseglare/ShootThemAll/releases/tag/v1.8&gt;

Our code

Let's start with the art

For this star map, I created the star map background image and five semi-transparent images with the star names on a sign. One of them has a blue outline to pretend it'…</description>
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        <dc:date>2023-01-26T14:10:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monogame</title>
        <link>https://www.madskullcreations.com/doku.php?id=monogame&amp;rev=1674742229&amp;do=diff</link>
        <description>Monogame with .NET 6.0.

Monogame is a brilliant tool for developing games with many years proving it still works. It is actively developed and several projects are based on monogame, &lt;http://flatredball.com/&gt; to name one. 

Xna, or Monogame, has a long history which makes it sometimes hard to find up-to-date examples. With these pages and its github-repository, I try to increase the flora of modern examples.</description>
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        <dc:date>2025-11-03T02:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects</title>
        <link>https://www.madskullcreations.com/doku.php?id=projects&amp;rev=1762137766&amp;do=diff</link>
        <description>Madskull Creations Projects

There is always at least one project going on in the cellars of Madskull Creations... :-)

Carstorm!

This is a car game for android phones! It is a pwa-app written in javascript and published in the Google app store. 

More about Carstorm!</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-11-03T02:37:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.madskullcreations.com/doku.php?id=start&amp;rev=1762137421&amp;do=diff</link>
        <description>Madskull Creations

Company Information - in Swedish

Get in contact

Projects @ Madskull Creations

There is always at least one project going on in the cellars of Madskull Creations... :-)

Projects overview

Cookies

Cookie usage</description>
    </item>
    <item rdf:about="https://www.madskullcreations.com/doku.php?id=text_to_speech_privacy_policy&amp;rev=1724078688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-19T14:44:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>text_to_speech_privacy_policy</title>
        <link>https://www.madskullcreations.com/doku.php?id=text_to_speech_privacy_policy&amp;rev=1724078688&amp;do=diff</link>
        <description>Privacy Policy

Last updated: August 19, 2024

I hereby state, to the best of my knowledge and belief, that I have not programmed this app to collect any personally identifiable information. All data (app preferences (like theme) and alarms) created by the you (the user) is stored locally in your device only, and can be simply erased by clearing the app's data or uninstalling it. No analytics software is present in the app either.</description>
    </item>
    <item rdf:about="https://www.madskullcreations.com/doku.php?id=text_to_speech&amp;rev=1762137534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-03T02:38:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>text_to_speech</title>
        <link>https://www.madskullcreations.com/doku.php?id=text_to_speech&amp;rev=1762137534&amp;do=diff</link>
        <description>Babbler

This is a tiny app for android phones, letting you select language, write a text and ask it to speak your text. Set the pitch and speed for fun.

This is written in the Kotlin language because I wanted to learn a good way to write android apps.</description>
    </item>
    <item rdf:about="https://www.madskullcreations.com/doku.php?id=yoss&amp;rev=1649279053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-06T21:04:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yoss</title>
        <link>https://www.madskullcreations.com/doku.php?id=yoss&amp;rev=1649279053&amp;do=diff</link>
        <description>Your Own Screensaver

Create your own screen saver with javascript! Upload your coolest creations or download other great screen saver codes!

Have much fun with creating with Your Own Screen Saver! Show off your coding skills to your friends, get amazed by what can be done with some simple javascript, and have a nice screen saver which you can modify to your heart's content.</description>
    </item>
</rdf:RDF>
